![]() Destroy the ant and stand in the middle of the crater. Destroy the asteroid and a giant ant will emerge and shoot everyone in the level. Examine the big crater in the middle of the level to find a big asteroid. Hint: Arizona: Big antĭestroy the observatory in Arizona and wait until the loud explosion. Additionally, at least one satellite dish must be present to launch. The missiles also will not launch if the building is destroyed. There is a long reload time between missiles - one may not launch if one was very recently fired. If the lights are both red, drive through again until you hear the click. It will fly towards the car that is targeted. If one is red and one is green, go under and the missile will launch. Drive to the lights by the silo your facing. Half way through you will hear a small click. You may also achieve this by shooing out doors of the building and driving through. Note: Repeat the steps to do this as many times as desired. The missile will seek whomever you are locked on to and cause a good amount of damage. Drive underneath the green light and the nuclear missile will launch. You will see a green light overhead, indicating the missile launch is ready. Once through the building, drive right and around the missile silo. Use your machine guns again to blast the other side doors. Drive through the building and pick up two special weapons and a wrench. Use your machine guns to blast through the side doors. ![]() ![]() Detach the hover upgrade and drive to the left of the Area 51 administration building. When you hear the radar dish give off a signal and move, you have approximately twenty to thirty seconds to set off the nuclear rocket. Then, blast through the back of the hanger and fly over the hill so the radar dishes detect you. To launch a nuclear missile in Area 51, first collect the hover upgrade in the second hanger (the one on the immediate right if you are player one). You can do a 50-50 a 180 or car (board) slide. Slowly drive off it to land on the pipes, going into the ground to grind across them. You should be looking across to another one. Go up the ramp and turn left, then turn left again onto an oil silo. Right after you go between them, turn left and you will see a ramp. You will pass between two pipes that go into the ground. To perform a grind in the Alaskan Pipeline, head to head towards the water when you first start the level. Go to the options and turn the damage on high and the difficulty on low. You will get 10 points for 1 symbol during game play. To get 10 salvage points instead of 5, go to options and set the difficulty to 92 and bullet symbol to high. To get triple salvage points, destroy your opponents with a special weapon. This may be repeated as many times as needed, unless the tower is destroyed. Collect the weapons including specials and radar jammers. You will then be shot into the air and dropped. You will be taken up on to the tower and a booster rocket will be placed on the back of your vehicle. Wait until the lights above are green before driving in. Go to the tower in the middle of the Launch Site level and approach to the tunnel that does not go through. !( 8 - 2nd Offense ingame.To disable codes, enter NO_CODE or any invalid password three consecutive times. _Attachment: Vigilante 8 - 2nd Offense ingame.png _Attachment: Vigilante 8 - 2nd Offense menue.png _Attachment: Vigilante 8 - 2nd Offense.png Video: ROM (CRC 6d86c5f5d9132705-45) not found in INI file Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0Īudio: Initializing SDL audio subsystem.Ĭore: Starting R4300 emulator: Cached InterpreterĬore: Goodname: Vigilante 8 - 2nd Offense (U) Ĭore: Rom size: 12582912 bytes (or 12 Mb or 96 Megabits) Video: Initializing OpenGL Device Context. Input: Mupen64Plus SDL Input Plugin version 1.99.3 initialized. Input Warning: No rumble supported on N64 joystick #1 ![]() Input: 1 controller(s) found, 1 plugged in and usable in the emulator Input: N64 Controller #1: Using stored configuration with joystick UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.3 UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.3 UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' Please provide any additional information below.Ĭore: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits) There seems to be an issue with the skymap, too ![]() The HUD is not displayed/flickers up every few frames Text in the menus is scrambled, so are previews for tracks and vehicles.Īlpha textures (e.g. Operating System (be specific): Ubuntu 9.10 ![]()
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