![]() ![]() Hüsges reiterates the importance of having partnered with Nacon on the publishing side of the project, which brings expertise both in getting big titles to market, but also in specialised areas such as retail. And this is not the dynamic we have with indie games at all." And the thing we felt with Gollum very early on was that if we did something exclusive with one website, it took IGN five minutes to have it on their front page. If you publish indie games, you have to fight for coverage a lot. He continues: "For us the dynamic of Gollum is different, I would say, from the other games that we've published. "Gollum is obviously a much much bigger project than our publishing titles, which is also why we felt it was appropriate to co-publish it with a company like Nacon that has a lot of experience in that specific field." ![]() ![]() He touches upon the publishing arm's roots in story-driven adventures games such as Machinarium and Divinity Original Sin, and adds that the internal development teams have, over time, tackled more ambitious titles. "We don't have a huge overlap in the titles that we're interested in, we can complement each other"Īs Hüsges points out, Daedalic has historically been more known for indie titles rather than big action-adventure games like Gollum, but he's keen to highlight that "the publishing and the internal development have always been a little bit different." So we don't have a huge overlap in the titles that we're interested in, but instead we can complement each other." And really, it's a very good combination. They come from console primarily – they have sports and racing games, and action-adventures like Gollum – and then we do the indie games, strategy, mostly PC, adventure games, online, co-op, multiplayer games, stuff like this. The great thing about the Nacon/Daedalic dynamic is that we have very different portfolios. "In terms of strategy, really, we still operate very independently. ![]() "We worked with them for over a year on Gollum already, in co-publishing, so you know how the other party operates, and you know the ins and outs and the philosophy," Daedalic head of publishing Jonas Hüsges tells. Nacon had already been announced as Gollum's co-publisher in 2021, so at least Daedalic's new owner was already on the same page in regards to the project. The game was pushed back from two possible release windows. Embracer acquired the Lord of the Rings IP from historical owner Middle-earth Enterprises. Its scenarios, characters and soundtrack will surprise you due to their quality as well as contributing enormously towards submerging you into the game's atmosphere.It's been an eventful journey for The Lord of the Rings: Gollum since Daedalic announced it in 2019.Įarlier this year, Daedalic was acquired by Nacon. The game presents graphics and animations in two dimensions designed by hand with an elaborate design. Have a good time with a great game that has received great reviews by specialized critics. It is under the control of the terrible robotic brotherhood of the Black Cap. The world in which the game takes place is inhabited by a variety of robots with all kinds of shapes and one of the places is actually Machinarium, the city where the adventures of the main character will take place. With Machinarium you'll be entertained by solving all kinds of puzzles, jigsaws, challenges and small games. Solve puzzles to rescue Josef's girlfriend In this title you'll be able to complete all kinds of tests, helping the small robot Josef, who will try to rescue his girlfriend in a strange dark city. If you like games that mix adventure and puzzle solving, you have to download Machinarium for Android. ![]()
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